"Skirmish" mode puts a base on each side of the map, creating a war of attrition between the two sides in a human vs. "Defense" mode is your classic tower defense setup, in which the player has to position his forces to defend his home base. Two primary game-types-Defense and Skirmish-are available, each with a few possible permutations. It's an age-old truth, and really the only narrative underpinning you need to know to understand the action in Cubemen. Little cubemen of different colors just don't get along. Aside from the ever-changing real-time-strategy dynamic this adds to the tested formula, the inclusion of head-to-head competitive gameplay modes make for some action-packed battles against other humans or computer AI. The developer released Cubemen a few weeks ago, which is a tower-defense game that eschews your standard immobile turrets for perfectly ambulatory men made of cubes. It's not perfect, and there are some cruel difficulty spikes, but if you want a defence game with a little more strategic depth than most you really ought to give this a go.Just when I thought the last nugget of creativity had been squeezed out of the tower defense genre, a developer like 3 Sprockets comes along to prove me wrong. There are different game modes like Capture the Flag and a territory-grabbing Skirmish mode to get your teeth into, too.Ĭubemen 2 is a feature-packed game, then, and it's just about got the gameplay chops to back it up. There's more, though, because you can play online and build your own levels as well, adding even more longevity to a game that's packed with content. Cube baseĬubemen 2 feels surprisingly fresh for a game that's essentially a hotchpotch of old ideas, but it blends everything together so seamlessly that while you're playing you barely notice that you've been here before a hundred times. There are no strict lanes, either, meaning attacks can come from numerous directions. Rather than being flat, the levels are made out of a variety of cubes, giving you vantage points and choke spots to play with. Each enemy you kill gives you extra cash to spend on upgrades or new units. You tap on squares on the grid-based levels to send units there, and tap on units to give them extra commands and upgrade them. Sometimes you have to defend your base with gun-toting cube grunts, while at other times the only weapons you have at your disposal are soldiers who turn into walls and mines when they're placed.Įverything is controlled with taps. These come from any one of a number of spawn points around the map you're fighting across, meaning you'll need to keep a close eye on things to make sure there isn't a wave of death wandering up from an undefended direction.Įach level gives you different units to play with. There's more than a hint of Frozen Synapse in the stark visuals and waypoints, too, and while Cubemen 2 never reaches those heights it's still an entertaining, tactical defence game that's as much about outthinking your opponent as it is spamming out powerful units.Īt its core the game is about defending your base from invaders. It prides strategy over predetermination, and is all the more exciting for it. Most are too simple, with the set waves and paths leading to climaxes that are utterly inevitable.Ĭubemen 2 is different. It's rare that a tower defence game can really get the adrenaline flowing.
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