Platforming is much simpler too, but remains very enjoyable, mostly due to the brand new hovering handles that can be used with the Super Shotgun's grappling hook. The levels are also smaller than before, which is probably a good thing, though, since Part One wouldn't know where to stop, with many fights lasting longer than needed. Strangely, enough, however, this is easier than before, despite one or two "painful" spots, like a buffed, double marauder battle in the end. This will be a tough, adrenaline-pumping ride, which will once again put your skills to the test. Needless to say, you'll need the benefits that this piece of equipment can provide. The layer of tactical depth the Sentinel Hammer adds is great, mainly because it depends on destroying weakpoints and doing Glory Kills to charge it up. Even better? Killed foes shower you with ammo enemies killed while on fire drop loads of armour and, finally, frozen demons spill tons of health. Its AoE damage instantly demolishes lower rank foes, and staggers the big guys for a handful of seconds - especially useful in extending the opening through which the notorious Marauders can be hurt. Using it feels great, but its use is even better. With the push of a button, the Slayer jumps high into the air, and smashes the ground with it like Thor (more MCU comparisons later on). After a very short time, players will receive the Sentinel Hammer, which basically fills the gap that the Crucible sword left in the previous expansion. Once again, the Slayer's arsenal and abilities are maxed out, but there is one addition here. So, the adventure starts on the medieval fantasy land of Argent D' Nur, and the hero begins ascending a planet-sized crystal spire. Like the previous chapter of this tale, Part Two has you traveling between three maps, where, despite the chance to do some exploring and impressive acrobatics, you are mostly tasked with shooting at things. Plan fails, though, and good ol' Slayer must now travel to the capital city of Hell (Livingston County, State of Michigan) to rip and tear his huge guts. No, Doomguy brings the Devil to life, in order to kill him with his double barrelled shotgun. The purpose? Why, to exchange arguments about the nature of Christ, and whether the philosophical implic… oh, sorry different game. Part One concluded with the battle-hardened protagonist essentially bringing the Dark Lord of Hell into being.
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